B A S K E T B A L L (3 ON 3)
1. Each game will be to 21 points. The team must win by only one point.
2. Teams score by either regular two-point baskets, or by three-point shots taken from outside the three-point circle.
3. After a basket has been scored or a foul called, a player must put the ball in play from a line past the three point line above the foul key.
4. All held balls will be put into play behind the three point line with possession given alternately to each team.
5. On defensive rebounds or steals, players must return the ball by dribble or pass across the three point line before a basket may be attempted. Once across the line, they do not have to pass the ball before shooting.
6. Any player may convert an offensive rebound.
7. After a basket, the team scored upon will put the ball in play.
8. Fouls will be called by participating players. A foul called in the act of shooting will result in either two or three points being awarded to the team which was fouled, depending on where the player was fouled. A non-shooting foul will result in the award of one point to the offended team. There is no bonus situation for fouls.
9. The three second free throw lane rule will apply to all offensive players.
10. Substitutions may be made after a basket or an out of bounds play.
11. There are no time outs.
12. Time will not be stopped to discuss any call.
13. If the game ends in a tie after regulation time there will be a two minute overtime period. Possession will be determined by a coin toss. Ties at the end of any overtime period will result in successive one minute periods until the tie has been broken, with possession alternating each overtime period.
14. When applicable NCAA rules will apply.
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3 P O I N T S H O O T O U T
1. One representative per area.
2. Each participant is allowed 3 warm up shots prior to each round.
3. Shooters will shoot in three rounds.
4. In rounds one and two, shots will be attempted from five positions behind the line.
5. Round One: Shooter can start in either corner. Shooter will attempt three shots from each spot traveling around the line. (20 total shots)
6. Round Two: Shooter can start in either corner. Shooter will attempt two shots from each spot traveling around the line to the other corner and two shots from each spot back to the starting corner. (20 total shots)
7. Round Three: Shooter will shoot five shots from anywhere behind the line. (10 total shots)
8. Shooter must shoot from a location behind the 3 point line. An encroachment will count as a miss.
9. 5. An individual’s total score includes all baskets made (50 maximum).
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S L A M D U N K
Judging
Five judges are used for this event. Each judge ranks the completed dunk on a scale of six to 10 points. The lowest possible score is 30.The maximum is 50. The scores from both attempts are added together to produce the composite score.
Props
Each contestant must receive approval of any prop use from the Basketball Operations department. Another player, in uniform, is considered prop usage.
Time Limits
Once the player is given the ball from the official, he has two minutes to dunk. He can take as many attempts as needed during the two minute period. If the player has not completed a dunk before the time limit, he will have two more attempts to complete a dunk.
Round 1
1. Each contestant is given two dunks during the first round. The order of contestants is chosen before the event starts. The score of the first dunk determines the order of the second dunk attempt. The order for the second dunk will begin with the player with the lowest score. From that point it will continue from lowest to highest.
2. During the first round, each player is required to have another player assist with a dunk attempt. How the selected player assists must be cleared with the ICON Basketball Committee.
3. The two contestants with the highest composite scores at the end of the first round advance to the final round of competition.
Round 2
1. Each contestant has two dunk attempts. The scores from each attempt will be added together for their final score. The contestant with the lowest composite score from round one will dunk first.
2. After both players have attempted their first dunk, the player with the lower score will be the first to attempt his second dunk. The player with the highest composite score is the winner.
Tiebreakers
1. If both players are awarded with the same score at the end of the final round, a one-dunk “dunk-off” will begin. The players will continue dunking until one player is awarded the highest score.
2. The two-minute time limit is in effect for each dunk attempt.
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B E A C H V O L L E Y B A L L
1. The rules of the competition are based on the Official Beach Volleyball Rules.
2. A team is composed exclusively of two players (all females). Only the two players recorded on the score sheet may participate in the match.The team captain shall be indicated on the score sheet.
3. It is forbidden to wear any object that may cause any injury to a player, such as pins, bracelets, casts, etc. Players may wear glasses at their own risk.
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B A D M I N T O N
1. All teams are required to submit their confirmed players on or before January 27, 2012.
2. Kindly assign one (1) Couple Coordinator from your area to act as Representative of the team.
3. All teams are required to be at the opening ceremonies in their uniforms otherwise they will be disqualified.
4. All players are required to wear proper attire while playing,
5. Each participant must bring her own badminton racket. No borrowing of rackets will be allowed. NO BADMINTON RACKET, NO PLAY.
6. Knock out system will be applied (losing one game will mean elimination from the tournament).
7. If the player/s is/are not in the playing court on their time schedule, NO DEFAULT WILL BE APPLIED. ONE (1) POINT PER MINUTE WILL BE DEDUCTED ON THEIR FINAL SCORE.
8. 2 winning sets are needed to claim victory. A 3rd set will only be played in the event of a tie.
9. The New International Rules (IBA) will be applied.
10. Game matches will be pre-drawn
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T A B L E T E N N I S
1. All teams are required to submit their confirmed players on or before January 27, 2012.
2. Kindly assign one (1) Couple Coordinator from your area to act as Representative of the team.
3. All teams are required to be at the opening ceremonies in their uniforms otherwise they will be disqualified.
4. All players are required to wear proper attire while playing,
5. Each participant must bring her own table tennis racket. No borrowing of rackets will be allowed. NO TABLE TENNIS RACKET, NO PLAY.
6. Knock out system will be applied (losing one game will mean elimination from the tournament).
7. If the player/s is/are not in the playing court on their time schedule, NO DEFAULT WILL BE APPLIED. ONE (1) POINT PER MINUTE WILL BE DEDUCTED ON THEIR FINAL SCORE.
8. 2 winning sets are needed to claim victory. A 3rd set will only be played in the event of a tie.
9. The New International Rules will be applied.
10. Game matches will be pre-drawn.
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F R I S B E E
1. Play. Each point begins with both teams lining up on the front of their respective endzone line. The defense throws (“pulls”) the disc to the offense.
2. Entry. One team representative per area composed of one sister and one brother.
3. Scoring. Each time the offense completes a pass in the defenseâs endzone, the offense scores a point. Play is initiated after each score.
4. Movement of the Disc. The disc may be advanced in any direction by completing a pass to a teammate (a female player should be involved in every other try for a point). Players may not run with the disc. The person with the disc (thrower) has 10 seconds to release the disc. The defender guarding the disc (marker) counts out the stall count aloud.
5. Change of Possession. When a pass is not completed (ie out-of-bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions. Players not in the game may replace players in the game after a score and during an injury timeout. Male must sub for males, and females for females.
7. Non-contact. NO PHYSICAL CONTACT MAY BE MADE BETWEEN PLAYERS! PICKS AND SCREENS ARE ALSO PROHIBBITED! THESE ACTIVITIES CONSTITUTE A FOUL.
8. Fouls. When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9. Self-Refereeing. Players are responsible for their own foul and line calls. Players should resolve their own disputes, even when an official is present.
10. Spirit of the Game. Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
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T R I A T H L O N ( I R O N M A N )
1. Know the rules – check the race site for course specific regulations. (This will be released in the next memo)
2. Spirit of the sport: Safety and fairness first. Treat other competitors, officials, volunteers and spectators with respect and courtesy.
3. Equipment: Be sure your equipment is tuned and safety checked before you start the race. Check the race rules regarding equipment restrictions eg number of spokes, race wheels, clipless pedals. Shirts or tanks must always be worn. The race number must always be visible.
4. Swim: Any stroke, even doggy paddle, can be used BUT no running along the shallow end. You can stand in the water, if you need a rest. Bathing cap must be worn and usually is marked. No kicking or grabbing other swimmers. Wet suit can be worn depending on race regulations and the temperature. Goggles and nose clips are ok but fins and paddles are not. Always go around the outside of the buoy unless otherwise instructed.
5. Bike: Usually any two wheel road bike is ok as long as the brakes are functional. Mountain bikes and hybrid bikes are also usually permitted. Check to see what pedals are allowed – some types of clipless pedals are not permitted. Baskets are not allowed in kids races! Before the race, note the marked mount and dismount zone. Bike helmet must be worn at all times while riding and must not be cracked. The helmet must be clipped on before handling the bike. Never cross over into the oncoming lane/path/road. Never block another cyclist. Check to see if drafting is permitted.
6. Run: Any pace is permitted but no crawling. No pacer bunnies nor pets. Check to see if runner strollers are permitted.
7. Transitions: No spectators or pets in the transition zone. Pick up your bike from the stands and walk it to the mount zone. Return your bike to the exact location where you picked it up. Usually 1.5 feet are allocated for hanging your bike.
8. Do: Arrive and set up early, check race start and age category start time. Tune up your bike before the race. Keep your transition area tidy and tucked away. Be familiar with the race course before you start. Clip on your helmet BEFORE you handle your bike.
9. Don’t: No headsets, ipods, bringing your comfy chair or fan club into the transition zone, hang your bike or equipment in your neighbours transition space. No glass containers in the racing area. Don’t deviate from the marked race course. Don’t warm up or cool down in the race track/path while the race is still going on.
10. Unwritten rules: Have fun and treat your fellow racers as your friends. Always pass on the left and give a head’s up. If a racer is down, ask if they need you to call for help. Volunteers and race officials can issue warnings and/or disqualify racers for non-compliance.
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A M A Z I N G P A N G L A O
(AMAZING RACE)
1. This competition is open to all SFC members.
2. Only one entry per Area is allowed.
3. Each team must be composed of 6 members, specifically 3 brothers and 3 sisters.
4. All members of the team should be physically fit, e.g. no heart conditions, asthma, allergies, etc.
5. Each team must come up with their own team name. The team can decide how they will be identified.
6. Each team will go through a series of pit stops all over panglao beach in which they will perform a particular task in order to move on to the next stop. The first team to finish the course wins the race.
7. All participating individuals are enjoined to bring extra clothes since the race entails both physical and mental challenges.
8. All competing group must signify their presence one hour before the start of competitions. They shall show up at least one hour before their scheduled playing time. The group who will not comply may be disqualified.
9. Participating area must confirm and submit the entry form for easier coordination on or before January 27, 2012. Please notify Marlou or Leah through txt or call when you already submitted the requirements. The committee should also be notified ahead of any changes that will be made.
For inquiries and information, contact MARLOU JAMODIONG 0923-495-3957 and/or LUCKY LEAH MAMARIL – 0923-530-3152 or email
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